Use: Allows you to move the party to a new land level and X: Y: position. If you teleport the party, with this code, onto a location that contains another Action Point, the new Action Point codes will begin to execute. To teleport a party onto another location that contains an Action Point without those codes from being executed, use code 45.
Options: None
E-Codes: 1) Land ID to Teleport To (-1 = No Change)
2) X-Coordinate (-1 = No Change)
3) Y-Coordinate (-1 = No Change)
4) Sound ---Optional---
5) Message ---Optional---
Script Tip : At first glance this code may seem of no use. Why not just use the Goto Level of an Action Point to move the party? Well, it's simple. You can use this in the scripts of Extra Action Points and Encounters as well. That's why, my man.
Note: A value of -1 in E-Code 1, 2 or 3 will tell the game NOT to make any change. It will remain the current value in the game. Example: If you set E-Code to -1 and the party is on level 4 they will move to the new X: Y: position on Level 4.